Added source


So, per the requirements of the GodotJam, I added the source code under MIT license! I also fixed some issues with the executables which lacked a key files, now they should work (at least the Win10 one, I haven't tested on Linux yet, and can't test on Mac, so you'll have to trust Godot Engine on this one...).

Files

MaxwHell source (executables inside /bin) 42 MB
Jun 17, 2018
MaxwHell_win.zip 8.6 MB
Jun 17, 2018
MaxwHell_linux.zip 9.7 MB
Jun 17, 2018
MaxwHell_mac_os.zip 24 MB
Jun 17, 2018

Get Max W. Hell, demon

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